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Hello, this is a little off-topic, but I couldn't find another way to contact you ( I am not on twitter) . Someone on the twine discord channel (vi)  suggested that I ask you if you could point me in the right direction. I am trying to embed a pico 8 game in a twine passage. I managed to do so by putting the pico 8 html in a passage and by making the link to the pico 8 js file global. so far it worked, but the size and position  of the game window is a real problem (extremely small and at the very bottom of the page).  I tried it in Harlowe and Sugarcube. Can you give me an advice? Thanks, Osi

whilst it's about embedding bitsy, not pico8, you'll probably find the iframe stuff in this tutorial relevant:

Thank you! That helped!


Looking forward to the next episode! Love the characters and their interactions with each other, can't wait to see how they grow and develop. Played this while listening to an ambient space playlist- big recommendation to get in that space-y mood!


This is my favorite kind of sci-fi <3


i'm having so many good emotions because of this game
thank you so much ๐Ÿ’œ๐Ÿ’œ๐Ÿ’œ
characters are so awesome and relatable and your writing and how you create tension and wholesomeness... it's just SO VERY GOOD
and variation between different interfaces and perspectives and playing with them feels so lively and nice

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Wow, this is quite a compelling story, and well delivered in an immersive, interactive medium.  And is that Bitsy inside Twine?  I had no idea one could do that.  Well played!

Fascinating game, quite enjoying it so far, but I seem to be running into a problem when playing in browser wherein I become locked in a screen on Zeta Station.  Every time I try to return to a previous screen in order to get back to the ship in order to launch, I am given the landing code (useful - I do need that!) and then returned to the same original screen and remain unable to progress back.

I believe you can just enter the launch code from that screen.

yep - there's no need to return to the ship. the looping screen is to make sure you don't miss the launch code!