A slow, queer episodic space opera about demilitarisation, rebuilding society after war, and finding love and new family in the cold depths of space. Playable online and built with three small, free games engines plugged into each other.

As seen at AdventureX 2019 and the National Videogame Museum.

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Game Resolution: 800 x 600

Controls:

  • Mouse to select menus
  • Space bar to progress text
  • Arrow keys to move
  • Keyboard entry for launch codes

Known Bugs:

Text extending past window will need to be scrolled down to manually (unless player has previously clicked in box).

Will run best on Firefox - other browsers may have visual errors due to current CSS.

Downloading & running offline will affect the position-saving mechanic for system & planet maps due to the way local files work (!). Downloadable build is packaged with a mini node.js server to run the game to get around this.

(Unfortunately the Mac and Linux offline builds are buggy currently - will get these working soon!)

Updated 17 days ago
Published 20 days ago
StatusIn development
PlatformsWindows, HTML5
Rating
(7)
Authorcommunistsister
GenreInteractive Fiction
Made withTwine, Bitsy
TagsBitsy, flicksy, Lesbian, military, Pixel Art, Queer, Sci-fi, Text based, Transgender, Twine
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

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Click download now to get access to the following files:

Superlunary Episode 1.0 - Downloadable Build.zip 13 MB

Development log

Comments

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(+1)

This is my favorite kind of sci-fi <3

(+1)

i'm having so many good emotions because of this game
thank you so much 💜💜💜
characters are so awesome and relatable and your writing and how you create tension and wholesomeness... it's just SO VERY GOOD
and variation between different interfaces and perspectives and playing with them feels so lively and nice

(3 edits) (+1)

Wow, this is quite a compelling story, and well delivered in an immersive, interactive medium.  And is that Bitsy inside Twine?  I had no idea one could do that.  Well played!

Fascinating game, quite enjoying it so far, but I seem to be running into a problem when playing in browser wherein I become locked in a screen on Zeta Station.  Every time I try to return to a previous screen in order to get back to the ship in order to launch, I am given the landing code (useful - I do need that!) and then returned to the same original screen and remain unable to progress back.

I believe you can just enter the launch code from that screen.

yep - there's no need to return to the ship. the looping screen is to make sure you don't miss the launch code!